Bachelor of Interactive Entertainment, majoring in Games Programming
February 2010 – December 2011
Strong focus on C++, as well as some C# for tools development. Notable subjects covered include artificial intelligence, 3D rendering with DirectX 9, networking, and tools development. The course included many cross-discipline group assessments, working alongside designers and animators in teams ranging from 2-30 people. GPA of 5.45 achieved.