Work

UI Programmer

Gameloft Brisbane
October 2014 – Present
  • All projects currently under NDA
  • Development in C++, Flash CS6, AS2

 

General Programmer

Lightmare Studios
July 2012 – October 2014
  • Development of Infinity Wars
  • Additional prototypes
  • Tools
  • Development in Unity3D (C#)

 

Programmer/Co-founder

Devour Games
January 2012 – December 2013
  • Worked on small titles using Unity3D / C#
  • Entered game-jams as a collective
   ­

Programmer – Independent contractor

Total ArKade Software
January 2011 – January 2012
  • Development of an iPhone title (AbraWORDabrA)
  • Developed in C++
  • Primary roles include general content creation and polish items

 

Programmer/Technical lead – “Bust-A-Team”

Qantm College, final projects
May 2011 – November 2011
  • Primary technical and system planning for the project
  • Educating and assisting the art/design departments in getting assets and features into the game
  • Developed in C++ using Ogre3D for rendering